Team: 8
Maria, Kenzie, Pg, Mavis
Concept: Hair in Movement
For our project we wanted to make stylized wigs for the mannequin. As a group we were interested in exploring hair in movement and creating designs caught in motion. Some of the ideas that we had was to make the model look like it was falling, floating, running, or even being blown back by wind. We got a lot of inspiration from animated hair, 3D printed wigs, and looking up references on pinterest. Some photos we used for inspiration include:
3D Scanning:
We chose to 3D scan the mannequin itself and build the hair on top of that in Blender. We initially tried both building small models of hair to 3D scan and then attempted to scan our own hair. However, 3D scanning hair was very messy and we were unable to get a file that we felt we could work with. We had trouble with keeping our iphone camera steady, and the scan came out jagged and incomplete. So we decided to use the XR scanner to get a cleaner file. Once we were happy with our scanned object we converted it to an OBJ file and exported into Blender for clean up.
3D Modeling:
To design our individual wigs we used both the Blender tutorial in class as well as YouTube tutorials specializing in hair. We were tasked with coming up with ways to represent hair rather than making each strand, and that meant we needed to study hair and how it is grouped into shapes. Our scanned mannequin head became the wig cap on which we built our design upon, so we had to make sure that the underside was hollow.
Our ideas included stacked spheres, stylized wavy hair, chain-shaped structures, and other organic shape designs.
However, not every structure is exactly suitable for 3D printing, but we learned a lot from learning the basics of Blender in the ideating process.
3D Printing:
Once we were happy with our designs we moved on to 3D printing. We were hoping for our wigs to be flexible so that we would be able to stretch the wig cap over the mannequin’s head for a snug fit. Therefore we decided to try the FormLabs with Elastic Resin. We had some trouble with the FormLabs printer and kept getting errors in our gcode. First, we had trouble setting our dimensions in Blender and have it accurately translate when slicing our objects. Our files turned out either way too big or too small and needed lots of adjustments. After fixing the dimension problem, we were able to get a resin printed object, however one of the details got sliced. Also we noticed that with the resin printed objects the supports left tiny bubble marks that were difficult to smoothen out. We then decided to try the Prusa. The Prusa printing took half the time of the FormLabs and we noticed that the job was cleaner. After taking off all the supports, we made sure to go in with sandpaper to smooth out any imperfections.