Henry and Christine’s Gym (P4- Augmented Reality)

Henry Yin and Christine Lai- Project 4 / 3D Design

Adobe Aero Link

https://adobeaero.app.link/uoTfNew5zEb

Video Showcases of Environment

(Computer View Adobe Aero)
https://drive.google.com/file/d/15Vu4BvgN6tVAhkr4FcA6B6Ek6A7mURVS/view?usp=sharing
(Phone View Adobe Aero)
https://drive.google.com/file/d/1kWjFf0Lpe-hUnh9mTErLfqgBlBp5r8io/view?usp=sharing

Inspiration

Just like in Project 3, we continued to explore the theme of exercise as we believe health and fitness is a major industry that will incorporate AR/motion capture in the future. As AR characters can accurately represent the human body and its intricate movements, there is a high potential for society to replace personal trainers with computer-generated beings. With the capabilities of AR, consumers can get up close and personal and experience the feeling of being at the gym while being in the comfort of their own homes. Thus, we decided to create a virtual 3D gym, featuring instructors who can showcase different exercises, motivational art on walls, and workout equipment. We call it Henry & Christine’s Gym LA.

Process

Mixamo

Through Mixamo, we were able to find and download 3 characters that resembled fit, professional gym instructors. Then we found common yet valuable workout movements (squat, burpees, and sit ups) to pair with them.

As we wanted the characters to only interact when we triggered them (via tap), we needed to download more animations from Mixamo than expected. That is, not only did we need to download the ‘burpee’ animation, for example, we needed to download the ‘idle to burpee’ animation and also the ‘burpee to idle’ animation and then piece them all together in Adobe Aero.

 

Adobe Aero

As this was a new platform, we needed to watch some YouTube tutorials on how to use this application. This particular series was very helpful in enabling the product to be developed (https://www.youtube.com/watch?v=m188uKa373Y). It taught us how triggers and behaviours work, how to add different motions such as “move”, “bounce”, “hide”, “show”, and “add animation”. Although we found it confusing with what showed and how one trigger leads to the next behaviour, such that it was like coding, more tutorials online and practise made it all work out. In addition to the scene itself, we also added a fun animation of a moving cube and 3D arrow that prompted users to “CLICK HERE TO Train!”. This made the final product more dynamic and interactive.

SketchFab

To add to the gym, we found content to download on SketchFab such as work out equipment, a punching bag, and also brick walls. Then we resized and rotated them to fit the scene.

Canva/Photoshop 

Additionally, to fit the aesthetic of vibrant gyms on social media, we designed a few bold motivational posters on Canva and Photoshop. After that we exported them to Adobe Aero, resized them, and added them to the environment.

Reflection

In the end we were able to create an interesting virtual 3D environment. The fact that Adobe Aero can produce an AR experience is amazing. In our opinion the final animations and motions all look smooth and well done, offering a cohesive design of a small commercial gym. We’re happy with how the final experience turned out.
(close up photos of the 3D environment).