Projects

Project 1: Dexterous Manipulation with the Fingertips Project
The goal of the Dexterous Manipulation with the Fingertips Project was to evaluate a clinically useful metric and rehabilitation strategy for dynamic multifinger dexterity (R1), and in collaboration with the second project area, develop a home-use gaming system to promote retention and improvement of dexterous manipulation via immersion technologies (D1).

Project 2: Virtual Reality (VR) and Gaming for Home-Based Motor Assessment and Training Project
The goal of the Virtual Reality (VR) and Gaming for Home-Based Motor Assessment and Training Project was to develop low cost, home-based VR toolkits (VRT) for motor assessment and rehabilitation (D2) and to investigate the efficacy of the VRT games for use in both the clinic setting and the home for individuals aging with and into disability (R2).

Project 3: Preserving Community Mobility for Wheelchair Users Project
The goal of the Preserving Community Mobility for Wheelchair Users Project was to identify optimal transfer mechanics to preserve the shoulder complex when transitioning in-and-out of the car (R3) and use VRT games for targeted and progressive shoulder exercise while sitting in a wheelchair (D3).