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Publications

1. Adlakha, G., Singh, S., Patil, A., Nuthalapati, K., Khandve, P., Bhattacharyya, P., Manoharan, S., Santhanam, S. M., Lachica, I. J., Finley, J. M., & Lympouridis, V. (2021). Development of a Virtual Reality Assessment of Visuospatial Function and Oculomotor Control. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

2. Cheng, M., Anderson, M., & Levac, D. E. (2021). Performance variability during motor learning of a new balance task in a non-immersive virtual environment in children with hemiplegic cerebral palsy and typically developing peers. Frontiers in Neurology, 12

3. Finley, J., Gotsis, M., Lympouridis, V., Jain, S., Kim, A., & Fisher, B. (2020, November 20). Design and Development of a Virtual Reality-Based Mobility Training Game for People With Parkinson’s Disease.

4. Chang, C-W., Li, M., Yeh, S-C., Chen, Y. & Rizzo, A. (2020). Examining the Effects of HMDs/FSDs and Gender Differences on Cognitive Processing Ability and User Experience of the Stroop Task-Embedded Virtual Reality Driving System (STEVRDS). IEEE Access, 8: 69566-69578.

5. Hilty, D.M., Randhawa, K., Maheu, M.M., McKean, A.J.S., Pantera, R., Mishkind, M.C. & Rizzo, A.S. (2020). A Review of Telepresence, Virtual Reality, and Augmented Reality Applied to Clinical Care. Journal of Technology in Behavioral Science.

6. Tavabi, L., Poon, A., Rizzo, A.S. and Soleymani, M. (2020). Computer-Based PTSD Assessment in VR Exposure Therapy. In The Proceedings of The 22nd International Conference on Human Computer Interaction. Copenhagen, Denmark.

7. Saredakis, D., Szpak, A., Birckhead, B., Keage, H., Rizzo, A.S. & Loetscher, T. (2020). Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis. Frontiers in Human Neuroscience.

8. Malta, L.S., Giosan, C., Szkodny, L., Altemus, M.M., Rizzo, A., Silbersweig, D.A. & Difede, J. (2020). Predictors of Involuntary and Voluntary Emotional Episodic Memories of Virtual Reality Scenarios in Veterans with and without PTSD. Memory, 28(6), 724-740.

9. Morrow, M., Iorio, J., Adamson, G., Biermann, B.C., Dow, K., Egawa, T. Gal, D., Greenberg, A., Havens, J.C., Jordan, S.R., Joseph, L., Karasu, C., Kim, H., Mantegna, M., Kesselman, S., Mann, S., Mohan, P., Morgan, L., Noriega, P., Rainey, S., Richmond, T., Rizzo, S., Rossi, F., Seeto, L., Smithson, A., Stender, M. & Zuckerman, M. (Alphabetic listing) (2020). Extended Reality in Autonomous and Intelligent Systems. The IEEE Global Initiative on Ethics of Autonomous and Intelligent Systems. 

10. Malta, L.S., Giosan, C., Szkodny, L., Altemus, M.M., Rizzo, A., Silbersweig, D.A. & Difede, J. (2020). Development of a Virtual Reality Laboratory Stressor. Virtual Reality. 

11. Yeh, S-C., Lin, S-Y., Wu, H., Zhang, K-F., & Rizzo, A. (2020). A Virtual-Reality System Integrated with Neuro-Behavior Sensing for Attention-Deficit/ Hyperactivity Disorder Intelligent Assessment. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 28(9),1899-1907.

12. Reger, G.M., Norr, A., Rizzo, A.S., Sylvers, P., Peltan, J., Fischer, D., Porter, S., Gant, P. & Baer, J. (2020, Oct.15). Comparison of Virtual Standardized Patients to Controls to Teach Motivational Interviewing to Healthcare Professionals in the Department of Veterans Affairs and the U.S. Military: A Randomized Controlled Trial. Journal of the American Medical Association Network

13. Rizzo, A., Hartholt, A., Leeds, A., Kwok, D., & Mozgai, S. (2020). BRAVEMIND: A Brief History of a Long-Term Clinical VR Research Program to Address PTSD. The Laval Virtual VR/AR Special Edition #4 Health: Clinical VR, Medicine, Well Being.

14. Katz, A. C., Norr, A. M., Buck, B., Fantelli, E., Edwards-Stewart, A., Koenen-Woods, P., Zetocha, K., Smolenski, D. J., Holloway, K., Rothbaum, B. O., Difede, J., Rizzo, A., Skopp, N., Mishkind, M., Gahm, G., Reger, G. M., & Andrasik, F. (2020, April 27). Changes in Physiological Reactivity in Response to the Trauma Memory During Prolonged Exposure and Virtual Reality Exposure Therapy for Posttraumatic Stress Disorder. Psychological Trauma: Theory, Research, Practice, and Policy. 

15. Reger, G. M., Norr, A. M., Rizzo, A. “, Sylvers, P., Peltan, J., Fischer, D., . . . Baer, J. S. (2020). Virtual Standardized Patients vs Academic Training for Learning Motivational Interviewing Skills in the US Department of Veterans Affairs and the US Military. JAMA Network Open, 3(10).

16. Marin-Pardo, O., Laine, C. M., Rennie, M., Ito, K. L., Finley, J., & Liew, S. (2020). A Virtual Reality Muscle–Computer Interface for Neurorehabilitation in Chronic Stroke: A Pilot Study. Sensors,20(13), 3754.

17. Saldana, D., Neureither, M., Schmiesing, A., Jahng, E., Kysh, L., Roll, S. C., & Liew, S.-L. (2020). Applications of head-mounted displays for virtual reality in adult physical rehabilitation: A scoping review. American Journal of Occupational Therapy, 74(5), 7405205060.

18. Marin-Pardo, O., Laine, C. M., Rennie, M., Ito, K. L., Finley, J., & Liew, S.-L. (JULY 2020). A virtual reality muscle–computer interface for neurorehabilitation in chronic stroke: A pilot study. Sensors20(13), 3754. 

19. Juliano, J. M., & Liew, S.-L. (2020). Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments. Journal of NeuroEngineering and Rehabilitation, 17, 48.

20. Juliano, J. M., Spicer, R. P., Vourvopoulos, A., Lefebvre, S., Jann, K., Ard, T., Santarnecchi, E., Krum, D. M., & Liew, S.-L. (2020). Embodiment Is related to better performance on a brain–computer interface in immersive virtual reality: A pilot study. Sensors, 20(4), 1204.

21. Sakhare A,  Yang V, Stradford J, Tsang I, Ravichandran R, Pa J. (2019) Cycling and spatial navigation in an enriched, immersive 3D virtual park environment: A feasibility study in younger and older adults. Frontiers in Aging Neuroscience; 11: 218.

22. A. Kim*, N. Schweighofer, J.M. Finley. (2019). Locomotor skill acquisition in virtual reality shows sustained transfer to the real world. Journal of Neuroengineering and Rehabilitation. 14;16(1):113.

23. Vourvopoulos, A., Pardo, O. M., Lefebvre, S., Neureither, M., Saldana, D., Jahng, E., & Liew, S.-L. (2019). Effects of a brain-computer interface with virtual reality (VR) neurofeedback: A pilot study in chronic stroke patients. Frontiers in Human Neuroscience, 13, 210.

24. A. Kim, K. S. Kretch, Z. Zhou, and J.M. Finley. (2018). The quality of visual information about the lower extremities influences visuomotor coordination during virtual obstacle negotiation. Journal of neurophysiology. 2018 120:2, 839-847

25. Kim, Z. Zhou, K. Kretch, J.M. Finley. (2017). Manipulating the fidelity of lower extremity visual feedback to identify obstacle negotiation strategies in immersive virtual reality. Conf Proc IEEE Eng Med Biol Soc 1: 4491-4494.

26. Kim, N. Darakjian, and J.M. Finley (2017). Walking in Fully Immersive Virtual Environments: A Feasibility Test for Older Adults and Individuals with Parkinson’s disease. Journal of Neuroengineering and Rehabilitation. 14, 16.

27. Anglin, J. M., Sugiyama, T., & Liew, S.-L. (2017). Visuomotor adaptation in head-mounted virtual reality versus conventional training. Scientific Reports, 7, 45469.